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"I genuinely think there's awesome potential": Mike Bithell on his "im-slim" Vampirium: 1997 and the power of quick verbs

<img src="https://assetsio.gnwcdn.com/vampirium-1997_GuFCu4b.jpg?width=690&quality=85&format=jpg&auto=webp" /> <p> When you start to think about verbs in games, you start to realise how few of them are really at your disposal in most releases. There's only so many features a game can have after all,

"I genuinely think there's awesome potential": Mike Bithell on his "im-slim" Vampirium: 1997 and the power of quick verbs

When you start to think about verbs in games, you start to realise how few of them are really at your disposal in most releases. There's only so many features a game can have after all,

原文連結:RockPaperShotgun

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